
3D Design, Pattern Cutting, & Visuals for Fashion and Accessories
Couture-Grade Digital Fashion Design in Glasgow — Working Worldwide
Virtually Wearable is a Glasgow, Scotland–based digital fashion studio blending couture craftsmanship with cutting-edge 3D garment visualization. Using CLO3D, Substance Painter, Blender, and Unreal Engine, we create photorealistic digital garments, AR-ready fashion assets, and pattern-accurate designs for luxury brands, couture houses, and archival projects worldwide. Our hybrid approach merges real-world sewing and pattern cutting expertise with advanced digital workflows, delivering production-ready results that reduce sampling costs, accelerate timelines, and open new possibilities for immersive fashion experiences.
3D rendered flat garment prototypes
Digitised corset and combinations from ~1825, in Clo3D
Work-in-progress; texturing the digital corset and combination set from ~1825, using substance painter
Digitised version of a Harris Reed couture creation worn by Rachel Zegler for Snow White premiere, using Clo3D
Digital Twin of Junya Watanabe ss2005 cargos
System of Touch,
M V Brown
Jerwood Survey III exhibition 2024
Digital Costuming by Fashion Interrupted
Digitised two-piece face suit by designer Morag Seaton worn by MV Brown’s avatar as part of Jerwood Survey III exhibition, System of Touch (2024)
Work in progress for personal collection; Outfit 4
2024
Design + pattern cutting
The New School ‘Virtual Fashion Design’ course 2021-2022
Coursework from CLO3D Virtual Fashion Design at The New School (2022)
Video presentation of recent work with Fashion Interrupted, at ‘New Technology Fashion Landscapes’, Edinburgh Futures Institute, March 2024
Babylandia catwalk animation, 2022
Hidden Floors SRD 2023
Exploring design and the creative process through digital tools and virtual environments with eight designers and craft makers. Fashion Interrupted in collaboration with Scotland Re:Design, Applied Arts Scotland and Lateral North.
Animation of Trakke Arkaig backpack digital twin, 2023
2023
Wip: raw video capture of garment created in Clo3D & using mixamo dancing animations, later textured in Substance Painter.
[Based on a real garment I had sewn in 2020]
2024
Fashion Interrupted, Intertidal 2023
A Fashion Interrupted collection inspired by seaweed harvesting in the Outer Hebrides and the ebbing tide. Commissioned by Robert Gorden University Augmented Fashion Project.
High Tide texturing
High Tide in Blender
High Tide in Unity
Babylandia 2022
Outside clothes inspired by the great indoors.
‘Babylandia’ reflects on my recent adventure into motherhood. It is inspired by the illustrations from a book of fairy tales, as well as quilts I’ve made, which make up this tactile and protective collection. A colourful, magical aesthetic with a darker side, it imagines the future my son will have to navigate, and my attempts to prepare him for anything that may be hiding in the shadows. (2022)
Fashion Interrupted for SRD 2021
Layers Unseen
Digital twins of real garments.
‘Layers Unseen’ is a collaboration between Fashion Interrupted collective and Glasgow based fashion designers, creating NFTs, animations, and AR filters, for Scotland Re:Design (2021)
Digital: Ciorstaidh Monk, Emma Clifton, MV Brown, Gillian Martin, Liam Fogerty
Fashion Designers: Hayley McSporran, Shanagh Penman, Zephyr Liddell
Trakke Capsule Collection
Off-Grid Endurance.
Commercial Design Live Brief competition, First Prize (2019).
Menswear capsule collection. Brief: ‘One-Bag Travel’.
Final piece menswear jacket ‘Fishnish Smock’, produced & sold by Trakke (2020).
Hold Everything Dear
“A shape the tree always knew as a seed.”
-Quote from ’Hold Everything Dear’, by Gareth Evans for John Berger
Personal collection for final year coursework. Brief: ‘Token’. (Glasgow Clyde College 2019)
Influenced by the drawings given to me by the children I looked after as a nanny.
Forecasting, moodboard, collage, design/sketches, 2D CAD, 3D toile, IRL collection of four outfits.